![]() ![]() Just start then the CueToOgg.exeĪnd wait till the program is finished. The game.cue, game.gog, gamea.cua, gamea.gog, gamed.cue and gamed.gog which you canįind in your GoG installation into the same folder. "Quake and mp one click audio extractor.zip" from the bonus folder into it and copy The bonus folder so that you can extract the soundtracks from yourĬreate somewhere a "work folder", extract the contents from the zip "Quake: The Offering" i put a little program from the GOG user hansschmucker into If you like to rip your own ingame soundtracks from the GOG release This pack nor me will get in legal trouble because of illegal distribution of the soundtrack.) Mission packs you can import the files quick, easy and painless. Stressed because of legal issues and so on. I want to give the users theīest possible and original sound experience but on the other hand I don't want to get (I'm a bit ambivalent about this situation at the moment. Quake - Scourge of Armagon and Quake - Dissolution of Eternity are missing here! This pack contains no copyrighted music and so the soundtracks for Quake - Vanilla, (r_wateralpha "0.5" is set in the provided config.cfg in every subfolder!) But you can still use 'seta r_wateralpha "0.5"' per console command on the ("VIS for transparent water" in the bonus folder.)Īfter that you should have transparent water in the original campaigns and addons.īut for the other campaigns transparent water was often intentional and explicit notĮnabled by the authors (even when the maps are VISed) for reasons of art style or ZIP in the Bonus Folder with everything you should need to patch your original filesįrom your legal quake and the two first addons, just follow the instructions in the Transparent water was planed but not realized in the original Quake release, i added a Is stable and uses vulcan instead of opengl.) (Please consider that quakespasm spiked has a higher compatiblity and is theĮngine for which the most stuff is tested in the community. You can now switch via the batch file in the options between quakespasm spiked, vkQuakeĪnd ironwail. (Original Patches are in the bonus folder named auth_mdl-r26.zip, block-quake-main.zip and The improved models can cause sometimes glitches on some custom maps! (Rarely.) There is now an option in the batch file to toggle both on and off. Alternate models and Colored lightmaps for the classic episodes: gl_texturemode GL_NEAREST_MIPMAP_LINEAR Gl_texturemode "GL_LINEAR_MIPMAP_LINEAR".įor AD / Arcane Dimensions you have to open the quake.rc (ad subfolder) and change the line Gl_texturemode "GL_NEAREST_MIPMAP_NEAREST" If you do not like the original unfiltered and pixelated look of the games edit the I leave the brightness at the second lowest level, because for me and my monitor this Now youĬan copy your config with help of the selector.bat into all other subfolders so that you only \QuakeSpasm Spiked Pack\specialfolder\config\owncfg. In the options and place the config.cfg from the mapfolder of that map which you choosed The game is set to 2560x1440, if you want to change the resolution just change it ingame \QuakeSpasm Spiked Pack\specialfolder\config\owncfg, too! You can create a own config.cfg and place it in If you think you screwed something up you can reset the config in the selector.bat or find aīackup in the bonus folder. ![]() This packs comes with a preconfigured config.cfg which is placed in every mod folder! If you just want to drink tea with fellow players and have a chat. His interdimensional travels and kick some teeth! And feel free to visit andįor further resources, take part at /r/quake if you have questions or Now be a trigger happy explorer, be the doomslayer (Ehm. Otherwise you will find in the bonus folder some more multiplayer options. Just check out frikbot from the selector for some botmatches and multiplayer maps. But this was not the goal of this package as i am The multiplayer part should be no issue, too. Of the original quake and to show of that the old grunt is capable of kicking mediocre modern It serves as a first and very broad starting zone, made of material accumulated since the release Many entries - that I didn't know existed before - to this compilation. In the time that did follow theįirst compilation of this package I looked at least at some other compilations and added This package, shaped after my first idea of a ready-to-go package, serves as an all-you-can-eatīuffet for old and new players of Quake and Quake Remastered. Some stuff may be older but had an influence onto the quake modding and mapping community or are at least some nice, classy and nostalgic experiences. This Package contains multiple modern source port engines for Quake, several single playerĮpisodes, single maps and mappacks from the modding community which are mostly pushing the limit in the possible visual presentation and often the quake style gameplay in terms of Quake.
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